A Vomit-Soaked Prayer from the BeachMy God, my God, why have You accepted me?Should not traitors die and thieves pay back sevenfold?And what less have I stolen but time? Blessed time!That for which the weak crave and infirm pine,And thus have I squandered,Whoring myself to lesser gods.And time – time knowing no reverse –Passes through me like flour a sieve.Were You to count that which I have stolenAnd require of me that sevenfold return,That I could not repay less than the whole of meAnd still find debt wanting.I step from what is need to vain desire,Trading time to waste and peace to fire,And then I wait for more.My God, my God, why have You accepted me?Why call whore “bride” and runner “son”?What use do You see to encourage Your pursuit?Yet pursue You still, with unfeigned vigor,That, when I tire of Your breath on my neck,I must turn to feel it on my face.You are the God who does not quit,The Self-Existent with whom there is no ceasing.For this I give what is not mine,That which I would lose and cannot keep,And receive what I cannot buy,Cannot make, nor can I find.This I snatch from You –As if I thought it be taken back –Life in death, grace in justice, freedom in chains.My God, my God, why have You accepted me?
Thursday, August 25, 2011
Jonah Prayer
Friday, July 22, 2011
Sites to Share - Behind the Name
Thursday, July 21, 2011
Engineering Relationship - Project Milo and Applications Beyond Gaming
- Milo is visually beautiful - Although that sounds weird, you have to admit that the demos contain graphically impressive technology. Milo's world feels real - having both detailed, manipulatable, settings and a nifty virtual reality touch. The mega-mesh technology and drama direction look to pull you in to the project's setting. In addition, the attention to Milo's character design, both features and expressions, give him a lifelike existence that I might actually grow to care about [8].
- Milo implements immersive interactive technology - The use of the Kinect for a motion-intuitive control scheme [9] that can integrate other manipulatives and surrounding details into the overall experience (such as giving Milo your own drawing or having him recognize the color of your shirt) is praise-worthy [10]. Furthermore, the proposed concept of a growing personality and conversation dictionary for the character via a network database shared with other players gives Milo (character and project) room to grow and self-patch from potential bugs. All references to Skynet aside [11], this concept of Milo receiving general updates from all users, and integrating current events, gives the project an expansive, extended-game play value. The potential for it to track your other Xbox habits (gaming or movies) and noted events [12] to develop conversations around makes Milo more personal as well. There has also been suggestion that Milo can keep track of multiple individuals at once or over the course of time. You can introduce him to new friends or the rest of your family and build relationship profiles for everyone - thus merging worlds.
- Milo has character and story - Okay, so this part hasn't been fully revealed but it has been suggested that you are basically Milo's friend helping him through a difficult transition. Milo is a British boy of unconfirmed age [13] who has just moved to the States with his parents. His parents appear fairly stressed as is, so he doesn't get much support from them. Based on some of the released conversation points, it's even possible that Milo's dad may be in the military (or even died while in the military) and that could be the reason for the move, his irritable mother, and more of his melancholy moments [14]. This is where you, as the player, enter Milo's world. He needs someone and, despite your exact nature, you get to provide support, guidance, moral development [15], and basic friendship to young Milo. Storyboard images released back in March portray it as an adventure game with a forest section and reveal Milo's dog, Kate. All-in-all you're taking Milo . . . somewhere, although the joy is really in the journey. It's still inventive storytelling that pulls you into the game, more so than other games typically praised for this.
- Milo actually has some real-world applications - Not to give any fuel for the fire of the 'violent games train you to kill people' crowd, but Milo or similar programs could be used for training - especially if you incorporate a complex point-and-rank system. A project like this could be used for screening or training foster-care and adoption applicants, counselors, social workers, daycare workers, baby-sitters, and teachers. You could even adjust the program for counseling purposes to help kids work through their own problems or prepare parents and caregivers to help identified children with special needs who will soon be in their care. Preparatory autism training for a new parent? Friendship-building training for shy, bullied, or bullying kids? New child preparation for an adoptive family's current children? Think about potential personality, problem, or training modules that could be developed. Milo could be from a traditional, single-parent, blended, or adoptive family. Milo could have issues with anger, loss, attachment, ADHD, personal phobias, nocturnal enuresis, reading, learning disabilities, stress, or a number of other childhood struggles - individually or in multiple layers. Milo could have interests ranging from artistic, athletic, scientific, philosophic, religious, technological, etc. In essence, Milo has potential to be far more than a recreational game. It could be educational, helpful, and encouraging.
Monday, July 4, 2011
Rabbit Hole Verses - Judges 6:13-14
Gideon answered him, "But sir, if the LORD is with us, why then has all this happened to us? And where are all his wonderful deeds that our ancestors recounted to us, saying, 'Did not the LORD bring us up from Egypt?' But now the LORD has cast us off, and given us into the hand of Midian."
Then the LORD turned to him and said, "Go in this might of yours and deliver Israel from the hand of Midian; I hereby commission you."- Judges 6:13-14 (NRSV)
"Go in this might of yours . . . I hereby commission you."
Feeling Sing-Songy Today
Sunday, May 1, 2011
A Walk Down Memory Lane Is Like A Walk Down Dysfunction Drive (Or, My Childhood in Silent Hill)

Saturday, April 30, 2011
Picking Up An Old Project
"Dance! Dance! Dancing!"
My son, Andrew, has taken to convulsing in public and calling it 'dancing.' The wife claims he gets this from me, which may be true. She strictly choreographed our first (and only public) dance at our wedding reception beforehand. I was to lead in a left-right sway while slowly spinning – clockwise, it must be clockwise – as my hands rested on her hips and hers on my shoulders. After this traditionally mandated exercise, she retired to the table to gawk at those who would dare to make such fools of themselves in public – of which I was a subset.
To be fair to her, the shoes she had been talked into wearing for the ceremony were a fearsome pair of blister-inducing, shin-splinters. In addition, she did join us for group dances to the "Electric Slide" and "YMCA" – dances which are also traditionally mandated.
To be fair to me, I can at least produce the appearance of knowing what I'm doing. The secret is to force your face into its most serious expression so that everyone thinks you are concentrating on getting the moves just right, thus giving you the look of a true artist. Sadly, most of my attempts at fancy footwork quickly devolve into the 'skank' – a classic dance for ska music that involves swinging your elbows around and kicking your legs out while hopping to the beat.
Sadder still, Andrew appears to have not even progressed to the skank. He merely writhes and throws various sections of his body outward with no regard for the music. This gives the impression of either a nod to Dadaism or demonic possession. He does this while shouting various forms of the word 'dance', thus adding to his overall image of mental instability. He may be on to something, however, as he seems to have attracted more attention from his beloved teacher who exclaims, "Beautiful, Andrew! You are such an excellent dancer!" thus adding to her overall image of mental instability.
I'm trying to educate him on proper form – something The Wiggles have apparently failed to do. We've watched Breakin' (I and II), Footloose, and that one scene from Beauty and the Beast (we can't watch the entire movie as the clock man frightens him). Unfortunately, all this has served to do is inspire him to throw himself on the floor for his convulsions and call it 'break dancing.' At the store the other night a lady called for an ambulance thinking he was having a seizure.
My wife claims that it's just a phase and he will grow out of it soon, much like his crotch-punching phase. Still, I'm considering calling a special prayer session at church next Wednesday to lay hands on him. I'll wear my pea soup colored shirt just in case.
Friday, April 22, 2011
My Favorite 'Twilight' Involves No Prissy Vampires (Or, How Rod Serling Taught Me About Life)
Last weekend I discovered that Netflix has started to carry the entire original series of The Twilight Zone. I've loved the ethic dramas of Rod Serling and others for years. These stories have motivated my interests in stories and films of philosophical depth. These stories also have a heavy connection with my childhood. Because of this, I have been on a nostalgia kick while analyzing the roots of my psychological development.
Friday, April 15, 2011
A Close Call
I have been trying, every time I get stuck in traffic, or the keys get locked in the car, or we get lost on the way to our destination, to view these frustrations as ways in which God steers us away from more difficult circumstances, even danger. Maybe my plans are simply not what He had in mind. Maybe there are people whose paths we are to cross, whom we would otherwise never know, if our schedule went as we had designed. Perhaps, more seriously, we would have met our demise from a reckless driver or a downed tree or a deer in the road....we may never know this side of heaven, but it seems like a reasonable explanation to me.